Tuesday, January 19, 2016

2000 point battle, KoM vs Abyssal dwarfs

This is a battle report between KoM and abyssal dwarfs, it was against a good friend of mine and we both had a blast,

 KoM Turn 1 went to the kingdoms of men! on my left flank i moved up my mounted scouts to force a reaction from his flying lord to either charge or retreat both of which i was ok with, to support the scouts i positioned my war beast to counter charge his lord, the rest of my army moved up. Shooting saw 4 wounds on his heavy mortar from my ballista nothing else was in range or missed.

 AD Turn 2 - the dwarf lord charged my mounted scouts and routed them in one swift go leaving himself open to a counter charge by my war beast. the rest of his army moved up, his grotesques moved into charge range on my knights on the right flank and his shooting all missed.

KoM turn 3 - The war beast sensing easy pray charged forth into his lord dealing a total of 6 wounds (from 7 attacks) and wavering him! My knights charged into the grotesques and the dice gods were with me as i was able to dish out 11 wounds from 16 attacks and routed them dishing a massive blow to the dwarfs after which the Knights reformed for better charges line. during the shooting phase the heavy rifles in combination with my ballista and lightning bolts put on a ton on wounds on the obsidian golems and was able to rout them aswell! Turn 3 dealt a massive blow to the dwarfs but they were far from defeated.

AD Turn 4 - the wavered dwarf lord back up and had his infernal guard move infont of him to block a charge from my warbeast, The decimaters moved around the building to shoot at my knights point blank, both his infernal guard regiments move up and throw there mutated puppies, both the war beast and a regiment of foot guard had to fight off these crazed hounds, the war beast took no damage as he just opened his mouth and got a little snack( woof ) while the foot guard took a single wound.
The mighty heavy mortar missed again, the decimaters and a wizard were able to put 4 wounds onto the knights while another lightning bolt his the same foot guard regiment that fought off the puppies and took 4 more wounds, to add to that one of his rocket launchers hit my heavy rifles and did 3 wounds to them while his 2nd rocket launcher put 2 wounds on the, untill now, unhamred footguard regiment. The Kingdoms of men held fast and not 1 unit wavered.

KoM Turn 5 A very bad turn for the KoM i charge my warbeast into a regiment of infernal guard and regiment of footguard into the other infernal guard unleash all my artillary into his lord. my Knights into his decimaters, A shield wall regiment charges his Orc slaves, end result is nothing i do 2 or 3 wounds to each of the infernal guard/orc slaves units and the knights failed to break the decimators but did disorder so they were looking down a crap ton of shooting or a counter charge and worst of all the lord took all my shooting and i did not managed to wound him! 

AD turn 6 - His lord flies over my army to land next to a wizard and fireballs him to death,the decimaters choose to stand back and not counter charge my knights but instead let his rockets and mortar fire at them instead dealing a few wounds but not breaking them! Infernal guard regiments both counter charged the same units again this time however they got results, they managed to waver the warbeast who had taken a total of 11 wounds now and routed the footguard regiment, the slave orcs counter charged my shield wall regiment did 6 wounds and rolled a rout on the nerve roll which was saved on the inspiring.

KoM turn 7 - The knights charged into the decimaters and decimated them! the wwarbeast backs up while a shield wall regiment and footguard troop charge the infernal guard regiment that dispacthed there brohters and manged a few wounds and bounce off.all shooting directed at his lord managed 1 wound which he passed his nerve test for. Shield wall regiment + footguard regiment + footguard troop all charge the slave orcs and managed to put 11 wounds on them but did not waver them.

AD turn 8 - the slave orcs rolled yellow belly for there charge and instead stood there dumbfounded, 1 infernalguard regiment charged the warbeast and finished it off the other Infernal guard regiment charged the footguard troop and routed it in one round of combat, 2 dwarf rockets and mortar turned to the knights and wiped them off the face of the planet while the 3rd rocket hit the other footguard troop and wavered them Dwarf lord fireballs another wizard. Hope is fading as the knigdoms of men seemed to have lost the ability to damage the dwarf units while taking sever damage in return.

KoM turn 9 - instead of charging the lone shield wall regiment back into the infernal guard regiment that i had been trying to kill all game they instead marched past it allowing my heavy rifles and ballista to open fire dishing out 10 wounds and routing them! 1 of the ballista however shot at the heavy mortar routing it, the shield wall regiment with the footguard regiment charged the orcs again and routed them.



Thus the batlte ends with the Abyssal dwarfs conceding, at the end of the game the dwarf player had 3 rocket launchers left his lord on 9 wounds 1 infernal guard regiment with around 13 wounds on it and his wizard! while the KoM still had, albeit damaged, a horde of heavy rifles 1 wizard 2 standard bearers 2 regiements of shield walls 1 regiment of footguard  2 ballista.


Resounding victory to the KoM!!! HUUZZAH


P.S. my apologise for the bad pics and not filtering them within the battle rep intself, i am still trying to get use to this and it turns out hte pics i took were pretty bad and did not really represent the  battle as a whole but i deicded to put them in anyway for a bit of context.






























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