Thursday, March 24, 2016

Hello all!

There is a local tournament coming up in April, the 17th i believe just a small one, 3 games 1 day, i have decided to take beast herds(9th age) as that was requested by a few of you.

The next question is whilst i prepare lists and try to iron out the weaknesses into a hard core list, yes i am somewhat of a "ard-core gamer" in my own head at least. i will try to bring a rock solid list.


My question to all of my readers out there is:  Do you have any lists or units or combos you feel like i should test out. i will be limited by my model count but i shall try my hardest to get any and all models you request tourny worthy should the practice games go well strength wise.

Monday, March 14, 2016

2.5k beast herds vs ratmen.

Hello all, firstly apologies for the long delay between posts lately as i have been swamped at work though i hope this bat rep will help.


The army lists are-

Beast herds:
Beast lord - HA Hardened shield blade of strife, sprout of rebirtth.
Gnarled soothsayer level 3, tally of supreme shielding, D scroll, path of wilderness
Beast chieftain BsB args flayed hide, paired weapons totem bearer
Beast chieftan dark rain, axe of battle, chariot, HA shield totem bearer
40 wildhorns, paired weapons, FC, vet standard with beast banner
20 longhorns FC
5 centaurs, throwing weapons
1 razortusk
20 hounds Vanguard
6 minos paired weapons FC
1 jabber
20 wildhorns ambush paired weapons
20 wildhorns paired weapons ambush
giant, ambush looted booze


Ratmen:
Plaguepriest, lvl1, pendulum with upgrade, Blade of the swarm and armlet of power
Bsb on monstrous rat, hero sword, dragonhelm, shield, ha Lvl 1 ruin, scroll Assassin d3 wounds, tail weapon, potion of strength 35-ish monks fc, discipline 60 slaves, musikk 25 slaves 10 giant rats 10 giant rats 10 footpads, banner 10 footpads, skirmish and vanguard Rotary gun Rotary gun Globe launcher 9 grenadiers 6 gutter runners, scout, ambush, poison 6 gutter runners, scout, ambush, poison 6 jezails Hell pit Cannon Catapult with upgrade
The scenario was hold the center objective on a diagonal board.

Deployment saw us both putting down 1 unit at a time trying to out deploy each other as neither of us wanted the first turn that part of it became less important, with me having 3 units in ambush that i wanted on the table my T1 and him not wanting to shoot through -2 from dark rain.
 


Turn 1 Rats - saw a small amount of movement from the rats   Magic saw him placing a template down that causes difficult terrain tests (2)  and shooting saw a couple wounds here and there, the catapult killed 1 minotaur and wounded another but at the cost of not being able to fire again all game.


Turn 1 BH - all 3 ambushing units came in and all near each other  to try and maximize the pressure they posed, however i knew against that much shooting at close range and poison he was not long for the world, in hind sight it might have been better to try and play him more defensively and use the gors to destroy his war machines instead. the rest of my army moves up  as much as they can the minotaurs try and long charge against his plague monks but fail, the centaurs charged on of his skirmishing rat units with slings, they shrug off the stand and shoot, loose 1 to the combat and proceed to slaughter the remaining rats and overrun 5 inchs, oh and i forgot to move my jabber wacky. /sigh
    







Forgot to move my damn jabber...



Turn 2 Rats - the Plague monks  failed a charge against the razorgor, they needed an 8 and rolled a 4. The Abom crashed into the flank of my large 20 strong dog unit (a unit i regret not splitting into 2 units of 10) which as expected crushed them and made them flee off the table. the rest of his movement was mainly re-positioning putting rat re-directors in front of my units ect getting his shooting units where he wanted them,. Magic saw nothing go off. Shooting: the centaurs get shot at by a weapon team and loose 2 of there number and promptly break. the giant soaks up shooting from 4 or 5 units and dies but the other 2 gor units were left unharmed because of it!















                                   







Turn 2 BH - being a friendly game and not being very experienced with the new beast list (thanks v.99 and 13 point longhorns uurgh) i played a little more dangerously than i would normally, so i decided to charge the minotaurs and the razorgor into the plague monks hoping i could kill the bell/ priest i charged the re-directors to get them out of my way, the 2 gor units behind charged his weak units, 1 of them charged a unit of rats with slings and promptly destroyed them the other charged his jezzails and ate them and pursued them down. however this also put both units in easy charges of his BSB on a chariot monster and the abom, did they make there points back? 1 of them did, the confusion and re-positioning they demand is valuable and i also played them slightly wroung, all in all though i am well pleased with this 130 point unit. Magic saw nothing again, my magic rolls were terrible all game and the only good roll i made got scrolled. also my 2 centaurs rallied. In combat my minotaurs did 2 wounds to the priest and got chewed up in return the razorgor fled.
























                                         













Turn 3 Rats - as predicted the BSB went into 1 gor ambushing unit and the abom into the other. the plague monks charged the razortusk which fled then he redirected into the jabber which also fled and he failed to catch me resulting in a failed charge. his slaves moved infront of both my big blocks of infantry a whopping 60 slaves, guess its good arm swinging practice, the rest of his army shuffles around to get into better positions. Magic saw 3+ regen on the abom. nothing else, shooting saw my gors take some damage and 1 wound on my jabber and to my amusement one of his weapon teams misfired spun around and shot at his BSB fighting my gors, killing 2 gors and putting 1 wound on his BSB. Combat : the Abom destroyed the Gors as predicted but the BSB was unable to break the unit.




















Turn 3 BH i Charged the slaves with my Long horns and Wildhorns, my cheiftan on chariot and 2 centaurs. the jabberwocky rallied the razorgor did not. no other movement as my army was pretty damaged by this point and all my units were on my left flank moving around. Magic saw the beast within go off on the gors and the +1 attack totem and raging storm on his cannon. combat saw me kill 41 slaves in total knocking them down to 19 and only 3 ranks disabling there steadfast and auto breaking. the gors and chariot overrun while the longhorns reform. the BSB manages to break my ambushing gor unit but does not chase them down,



Turn 4 Rats : The Abom makes a long charge into my gor unit, rolling 15 on its move, i was quite ok with this as i had +1 S and T and +1 Attack and armour pierce 2. the plauge monks failed another charge against my jabber. the BSB turns around to give his re roll to the abom. Magic saw the regen spell going through, 4 power vs 2 dispell, he throws  all his dice and then applies the attribute to give the abom +1T making it T6 with 3+ regen (fudge). combat saw him decimate my gor unit, killing around 16 gors. 3d6 attacks + thunderstomp killed 16 gors, the gors with the beast banner, beast within, and the attack totem did 1 wound... 1.... he broke the gors and ran them down.


























The rest of the game was basically me charing his abom with my long horns, failing to do any damage in the first round (dough) taking 8 causalities but killing it (thank god) the turn after when the buffs wore off, the chariot and the jabber charged his bell, the jabber died before it could attack and he was in the rear. he did 4 wounds to it from just 1 rank of models, at str 3.... and i hada 4+ save....  the chariot got into a challenge and the 6 attacks from the chieftan (axe of battle + totem) did 1 wound but he did stick for 1 round untill the bell ground him to dust. after that my long horns stood by the objective and his plague monks did the same,

Result, we both had the objective with in grasp but i lost massively from a victory points standing.








Thoughts: i dis like hte 40 points upgrade for giant to ambush, he has become far to expensive to ambush now, the 20 gor strong ambushing units are divine and i will use them a lot more.
the beasty banner is gorgeous with out having to worry about protecting your naked BSB you can take this and alot cheaper too, the one turn only takes some time to adjust to sure but it does not break the unit imo, being as cheap as they are its a lovely little surprise. dogs seem.. well useless, maybe i used them wroung or maybe they only work in certain match ups or situations now, but 10 minimum models hurts them far too much and if i remeber to bring my raiders i would have used them instead imo.


Loved the game even though i lost Ready for the next!!


Will update with pics soon, (my internet is strange and decided to not upload any pics today, will try tomorrow.


Updated with pictures, the pic taken was last min and i had to use my phone instead of the misses beautiful camera so please excuse the poor quality pics