tag:blogger.com,1999:blog-29659155752674284872024-03-21T11:25:03.414-07:00Wargammer SatchCrell's Resurgence, An epic tale of how a single Solider manged to overcome all obstacles and change the face of his world with the help of his loyal companion Finchsatchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-2965915575267428487.post-23081475362584821792016-05-15T15:02:00.002-07:002016-05-15T15:02:22.954-07:00I have always liked the idea of unit fillers. So I am going to create some more and show off my work here. This is the first one I made a couple weeks back.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8zis7sthovXDt1hWNwkhGoHGhLOs-n-XcKS8jFrPK8TPWzbGS9cx0Xt1QjVS6pR19TkZClhox_pROdZdSHrFgUqYRIfl2XYwBnEOdBAzAr_JpOsvmG9ICH2Npcfto38GgfqsdFGkTQ/s1600/Unit+filler.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8zis7sthovXDt1hWNwkhGoHGhLOs-n-XcKS8jFrPK8TPWzbGS9cx0Xt1QjVS6pR19TkZClhox_pROdZdSHrFgUqYRIfl2XYwBnEOdBAzAr_JpOsvmG9ICH2Npcfto38GgfqsdFGkTQ/s320/Unit+filler.jpg" width="196" /></a></div>
satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-13601068522546766632016-04-01T14:26:00.001-07:002016-04-01T14:26:30.564-07:00Home made ChariotHello all! i have been making myself some chariots from my bits box and decided to put the pictures of arduous work up here!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirR_hyphenhyphenuW3nHi0T6cZuDKEE-y6nkAliARe9SR9dUaHAhz0aR-LAVkaezFNzaW0Xfz4proo5aVHBOjbsGlj_PhiSl_8twNq2yLrvfc3Dzq7YyQramtd1Jd56_ut9DIRqRd94seEv7SaY-w/s1600/20160401_230628.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirR_hyphenhyphenuW3nHi0T6cZuDKEE-y6nkAliARe9SR9dUaHAhz0aR-LAVkaezFNzaW0Xfz4proo5aVHBOjbsGlj_PhiSl_8twNq2yLrvfc3Dzq7YyQramtd1Jd56_ut9DIRqRd94seEv7SaY-w/s320/20160401_230628.jpg" width="320" /></a></div>
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-71953990437469692732016-04-01T01:45:00.000-07:002016-04-01T01:45:31.389-07:00Returning to East ApplebeachAs Crells and Finch were traveling back to East Applebeach they started talking about there next move.<br />
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"I say we trash there camps, burn ther forests and kill every last one of em sir" finch was understandably bitter about the herd in the woods near East Applebeach for they had plagued him and his family for generations, it was one of the reasons he eagerly joined the army in the first place.<br />
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"I understand your anger Finch, truly, but we can not hope to defeat these beastmen head on, it has never worked in the past and they had much larger armies and better equipment than us" Calm and collected Crell's was trying to diffuse Finch's anger because he knew all to well that a man fueled by hatred is a dead man, and he very much liked having finch and his untamed thoughts alive and kicking. "argh what ever sir, so what do you propose?" snapped Finch.<br />
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"You are not going to like this very much my dear freind, i propose we make peace and if possible recruit them to our side" "WHA....." came a loud burst from Finch but was quickly cut off by Crells<br />
"Listen to me Finch, i have never lead you astray have i? they own the woods, they have lived there for centuries and nothing has ever shifted them from there, so why not approach them make a deal where they get to keep the woods they already have in exchange for helping us defend our borders from far more sinister creatures, chaos imbued men, abyssal deamons, madmen, orcs, an unhappy ogre khan, the list goes on and on. keeping his tone as polite as he could he finished his piece by laying his hand on Finch's shoulder.<br />
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"gah, i spose you might be on ter somfing cap. howd you propose we get this goin then?" came Finch voice with a hint of skepticism. "Hah one thing at a time dear freind, first thing we need to accomplish is getting us all back to East Applebeach and then filling everyones belly with the best and more importantly cheapest mead we can find!" laughed Crells. "so... gut rot then?" came Finch's witty reply.<br />
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A couple of scouts from East AppleBeach were watching a meeting taking place deep within the Sveekers woods. Two tree's sprawling into the heavens with a dense and dark canopy leered over 2 darkened figures huddled around a tree stump, thick spider web encroaching out from every nook and cranny in sight and more that could not be seen, .<br />
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One of the figures with a deep earthly rumble came a voice "we have seen them crush, those stumpy ignorant half men with ease, they crashed with our brethren and emerged with an army stronger than before despite our relentless assault" in reply came a growl with an underlying tone of seething rage it must have been hard not to shout "I . was .. there brother... this puny human deserves to ripped to shreds for his offense against us" the two figures continue conversing as a dank mist rolls over there meeting, gradually shrouding them until they could no longer be seen apart from a fading outline.<br />
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It was at this moment the scouts noticed they had seen that very same fading outline before, in fact it was all around them, before one of the scouts could gasp after his realization of the mortal danger they were in one of the shrouded outlines sprang forward from the mist with a huge cleaver swiping through the air leaving behind it a whistle in the wind and the head of one of the scouts, a clean and quick death at least, with blood dripping from his axe blade this beastman gave a small smile towards the other scout who was holding up his sword to block a blow, unfortunately his fear made him forget how the members of the herd fight best, ambush and guerrilla tactics, the scout did realise this just before his death and he saw a reflection in the beasts eyes, those dark soulless eyes surrounded by matted fur on each side, scarred flesh covering a third of his face, yellow teeth as sharp as a dagger and a feeling of rage and hatred seeping from every pour on this loathsome beast. the reflection was quick, a flash of silver as another beast stepped out behind the terrified scout and drove his rusted sword deep into his neck ending his life.satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-31813593196879479952016-03-24T03:25:00.001-07:002016-03-24T03:25:11.827-07:00Hello all!<br />
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There is a local tournament coming up in April, the 17th i believe just a small one, 3 games 1 day, i have decided to take beast herds(9th age) as that was requested by a few of you.<br />
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The next question is whilst i prepare lists and try to iron out the weaknesses into a hard core list, yes i am somewhat of a "ard-core gamer" in my own head at least. i will try to bring a rock solid list.<br />
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My question to all of my readers out there is: Do you have any lists or units or combos you feel like i should test out. i will be limited by my model count but i shall try my hardest to get any and all models you request tourny worthy should the practice games go well strength wise.<br />
<br />satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-10314262671993630032016-03-14T11:35:00.002-07:002016-03-21T04:38:42.492-07:002.5k beast herds vs ratmen.Hello all, firstly apologies for the long delay between posts lately as i have been swamped at work though i hope this bat rep will help.<br />
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The army lists are- <br />
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Beast herds:<br />
Beast lord - HA Hardened shield blade of strife, sprout of rebirtth.<br />
Gnarled soothsayer level 3, tally of supreme shielding, D scroll, path of wilderness<br />
Beast chieftain BsB args flayed hide, paired weapons totem bearer<br />
Beast chieftan dark rain, axe of battle, chariot, HA shield totem bearer<br />
40 wildhorns, paired weapons, FC, vet standard with beast banner<br />
20 longhorns FC<br />
5 centaurs, throwing weapons<br />
1 razortusk<br />
20 hounds Vanguard<br />
6 minos paired weapons FC<br />
1 jabber<br />
20 wildhorns ambush paired weapons<br />
20 wildhorns paired weapons ambush<br />
giant, ambush looted booze<br />
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Ratmen:<br />
<span style="background-color: #fefefe; color: #373e4d; font-family: "helvetica" , "arial" , sans-serif; font-size: 12px; line-height: 15.36px; white-space: pre-wrap;">Plaguepriest, lvl1, pendulum with upgrade, Blade of the swarm and armlet of power </span><br />
<span style="background-color: #fefefe; color: #373e4d; font-family: "helvetica" , "arial" , sans-serif; font-size: 12px; line-height: 15.36px; white-space: pre-wrap;">Bsb on monstrous rat, hero sword, dragonhelm, shield, ha
Lvl 1 ruin, scroll
Assassin d3 wounds, tail weapon, potion of strength
35-ish monks fc, discipline
60 slaves, musikk
25 slaves
10 giant rats
10 giant rats
10 footpads, banner
10 footpads, skirmish and vanguard
Rotary gun
Rotary gun
Globe launcher
9 grenadiers
6 gutter runners, scout, ambush, poison
6 gutter runners, scout, ambush, poison
6 jezails
Hell pit
Cannon
Catapult with upgrade</span><br />
The scenario was hold the center objective on a diagonal board.<br />
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Deployment saw us both putting down 1 unit at a time trying to out deploy each other as neither of us wanted the first turn that part of it became less important, with me having 3 units in ambush that i wanted on the table my T1 and him not wanting to shoot through -2 from dark rain.<br />
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Turn 1 Rats - saw a small amount of movement from the rats Magic saw him placing a template down that causes difficult terrain tests (2) and shooting saw a couple wounds here and there, the catapult killed 1 minotaur and wounded another but at the cost of not being able to fire again all game.<br />
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Turn 1 BH - all 3 ambushing units came in and all near each other to try and maximize the pressure they posed, however i knew against that much shooting at close range and poison he was not long for the world, in hind sight it might have been better to try and play him more defensively and use the gors to destroy his war machines instead. the rest of my army moves up as much as they can the minotaurs try and long charge against his plague monks but fail, the centaurs charged on of his skirmishing rat units with slings, they shrug off the stand and shoot, loose 1 to the combat and proceed to slaughter the remaining rats and overrun 5 inchs, oh and i forgot to move my jabber wacky. /sigh<br />
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<tr><td class="tr-caption" style="text-align: center;">Forgot to move my damn jabber...<br /></td></tr>
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Turn 2 Rats - the Plague monks failed a charge against the razorgor, they needed an 8 and rolled a 4. The Abom crashed into the flank of my large 20 strong dog unit (a unit i regret not splitting into 2 units of 10) which as expected crushed them and made them flee off the table. the rest of his movement was mainly re-positioning putting rat re-directors in front of my units ect getting his shooting units where he wanted them,. Magic saw nothing go off. Shooting: the centaurs get shot at by a weapon team and loose 2 of there number and promptly break. the giant soaks up shooting from 4 or 5 units and dies but the other 2 gor units were left unharmed because of it!<br />
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Turn 2 BH - being a friendly game and not being very experienced with the new beast list (thanks v.99 and 13 point longhorns uurgh) i played a little more dangerously than i would normally, so i decided to charge the minotaurs and the razorgor into the plague monks hoping i could kill the bell/ priest i charged the re-directors to get them out of my way, the 2 gor units behind charged his weak units, 1 of them charged a unit of rats with slings and promptly destroyed them the other charged his jezzails and ate them and pursued them down. however this also put both units in easy charges of his BSB on a chariot monster and the abom, did they make there points back? 1 of them did, the confusion and re-positioning they demand is valuable and i also played them slightly wroung, all in all though i am well pleased with this 130 point unit. Magic saw nothing again, my magic rolls were terrible all game and the only good roll i made got scrolled. also my 2 centaurs rallied. In combat my minotaurs did 2 wounds to the priest and got chewed up in return the razorgor fled.<br />
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Turn 3 Rats - as predicted the BSB went into 1 gor ambushing unit and the abom into the other. the plague monks charged the razortusk which fled then he redirected into the jabber which also fled and he failed to catch me resulting in a failed charge. his slaves moved infront of both my big blocks of infantry a whopping 60 slaves, guess its good arm swinging practice, the rest of his army shuffles around to get into better positions. Magic saw 3+ regen on the abom. nothing else, shooting saw my gors take some damage and 1 wound on my jabber and to my amusement one of his weapon teams misfired spun around and shot at his BSB fighting my gors, killing 2 gors and putting 1 wound on his BSB. Combat : the Abom destroyed the Gors as predicted but the BSB was unable to break the unit.<br />
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Turn 3 BH i Charged the slaves with my Long horns and Wildhorns, my cheiftan on chariot and 2 centaurs. the jabberwocky rallied the razorgor did not. no other movement as my army was pretty damaged by this point and all my units were on my left flank moving around. Magic saw the beast within go off on the gors and the +1 attack totem and raging storm on his cannon. combat saw me kill 41 slaves in total knocking them down to 19 and only 3 ranks disabling there steadfast and auto breaking. the gors and chariot overrun while the longhorns reform. the BSB manages to break my ambushing gor unit but does not chase them down,<br />
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Turn 4 Rats : The Abom makes a long charge into my gor unit, rolling 15 on its move, i was quite ok with this as i had +1 S and T and +1 Attack and armour pierce 2. the plauge monks failed another charge against my jabber. the BSB turns around to give his re roll to the abom. Magic saw the regen spell going through, 4 power vs 2 dispell, he throws all his dice and then applies the attribute to give the abom +1T making it T6 with 3+ regen (fudge). combat saw him decimate my gor unit, killing around 16 gors. 3d6 attacks + thunderstomp killed 16 gors, the gors with the beast banner, beast within, and the attack totem did 1 wound... 1.... he broke the gors and ran them down.<br />
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The rest of the game was basically me charing his abom with my long horns, failing to do any damage in the first round (dough) taking 8 causalities but killing it (thank god) the turn after when the buffs wore off, the chariot and the jabber charged his bell, the jabber died before it could attack and he was in the rear. he did 4 wounds to it from just 1 rank of models, at str 3.... and i hada 4+ save.... the chariot got into a challenge and the 6 attacks from the chieftan (axe of battle + totem) did 1 wound but he did stick for 1 round untill the bell ground him to dust. after that my long horns stood by the objective and his plague monks did the same,<br />
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Result, we both had the objective with in grasp but i lost massively from a victory points standing.<br />
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Thoughts: i dis like hte 40 points upgrade for giant to ambush, he has become far to expensive to ambush now, the 20 gor strong ambushing units are divine and i will use them a lot more.<br />
the beasty banner is gorgeous with out having to worry about protecting your naked BSB you can take this and alot cheaper too, the one turn only takes some time to adjust to sure but it does not break the unit imo, being as cheap as they are its a lovely little surprise. dogs seem.. well useless, maybe i used them wroung or maybe they only work in certain match ups or situations now, but 10 minimum models hurts them far too much and if i remeber to bring my raiders i would have used them instead imo.<br />
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Loved the game even though i lost Ready for the next!!<br />
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Will update with pics soon, (my internet is strange and decided to not upload any pics today, will try tomorrow.<br />
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Updated with pictures, the pic taken was last min and i had to use my phone instead of the misses beautiful camera so please excuse the poor quality pics<br />
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<br />satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com2tag:blogger.com,1999:blog-2965915575267428487.post-17542256085393891022016-02-12T13:49:00.001-08:002016-02-12T13:49:44.212-08:00Jabber whaty ?A look at my jabberwoky for my beast herds army! Also I'm the works is my imperial gripphon though no pics of that yet.<br />
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<span id="goog_2145243088"></span><span id="goog_2145243089"></span>satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-21752410482736611262016-02-01T04:38:00.000-08:002016-02-01T04:38:54.823-08:00The Future!After a fair few games with Kings of war and my Kingdoms of men armies i have felt the urge to mix it up a little.<br />
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I have always Loved Beastmen/the herd/Beast Herds. I love the models, fluff and play style and with that in mind i will be including more content based around my Beastmen collection, Battle reports, lists, theory ect ect ect.<br />
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I hope anyone that follows this blog is ok with that.<br />
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I would also like to open up something a little new, i would like to have the community have some input, if there is an army list (beastmen or empire) for 9th or KoW that you want to see in action, a fluffy list, hardcore list, or even just one specific unit, then let me know and i will do my best to make it happen!!<br />
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Thank to everyone for there continued support.satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-37040752244565216252016-01-26T12:59:00.003-08:002016-01-26T12:59:52.754-08:00Close ups.Hi everyone! i wanted to post some of my better painting skills of singular models! i am getting the beastmen/Herd itch and so you will be seeing this blog mold into a duality between the two armies!<br />
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First off is just my regular soldiers that fill the<br />ranks of my army !<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgda41h1MHikOsqt1MX6p4vaUIp183YaZj0BvOjHje2Kiz_E4UiANlHkGLz11ET1q_3NQGz7KFVumP1huStuGlC2q4XJgas1Cx6ha8HM0BZbZIdVSnq3Q1x22xl7QZqunC7bZtUpnCpAA/s1600/DSC_0047.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgda41h1MHikOsqt1MX6p4vaUIp183YaZj0BvOjHje2Kiz_E4UiANlHkGLz11ET1q_3NQGz7KFVumP1huStuGlC2q4XJgas1Cx6ha8HM0BZbZIdVSnq3Q1x22xl7QZqunC7bZtUpnCpAA/s320/DSC_0047.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipe1YI4yhCPo9zIq-PDZJDnDSOc1yVFEtFAVcsmvfFUisUqfAsiR00F2SHKwKoQ7xpumHh3yulpgWPfAgFiaZthCNpfutMujgmbih7p4Kcx82N40qUyGEDYHos6gw8SK8RCJMl5Rp3ww/s1600/DSC_0048.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipe1YI4yhCPo9zIq-PDZJDnDSOc1yVFEtFAVcsmvfFUisUqfAsiR00F2SHKwKoQ7xpumHh3yulpgWPfAgFiaZthCNpfutMujgmbih7p4Kcx82N40qUyGEDYHos6gw8SK8RCJMl5Rp3ww/s320/DSC_0048.JPG" width="320" /></a><br />
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Secondly Comes the man himself! Crells close up.<br />
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not being the best painter in the world i tried sticking to the few techniques that i know of and tried to use a combination of colours to try and make the model pop.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPtaLhtDsa3vxu0zS-_tuBClJg_XQxPpoEOuK4lt3F-oG4ZRTsPmE9k57IuXuDlGZ1bFper9U-EDcT11Viq49DSPmDVcs8XIo_C9UjSsZ8AeWVHTLVqTdJFkakoZ6NSpkR3cg_5IR6A/s1600/DSC_0049.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmPtaLhtDsa3vxu0zS-_tuBClJg_XQxPpoEOuK4lt3F-oG4ZRTsPmE9k57IuXuDlGZ1bFper9U-EDcT11Viq49DSPmDVcs8XIo_C9UjSsZ8AeWVHTLVqTdJFkakoZ6NSpkR3cg_5IR6A/s320/DSC_0049.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7vMidNO2F0W8Pv33Q_gkLRzgXTtrX283gVe_LKnrKu0sQPqiyOD34KSZw7Ki70XrT-8tOfCbgbP1qeYJOw_0xeAWsFqnTZSVeJ7uKkpt0HDPvmMXk92hI2N2fAG2XcAiEyHRgQv_i1Q/s1600/DSC_0051.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7vMidNO2F0W8Pv33Q_gkLRzgXTtrX283gVe_LKnrKu0sQPqiyOD34KSZw7Ki70XrT-8tOfCbgbP1qeYJOw_0xeAWsFqnTZSVeJ7uKkpt0HDPvmMXk92hI2N2fAG2XcAiEyHRgQv_i1Q/s320/DSC_0051.JPG" width="320" /></a></div>
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Now comes some more interesting models, here is what ive been working on for my Herd interaction with my kingdoms of men army, 2 of the models i did years ago but the bestigor model i did today in about 80 mins.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr59rda7grD9VuDezgSIkrksQH_zPH3kHCE9DruB8iCC8Cg51alSY795a8MzSlHZhoL_1_EQqCWV1eVaC3xV-udi5fyzpZ4BgVAvezsCcQoVRH510PP-di2XsGxabVjDF6ETUp0EXUyQ/s1600/DSC_0052.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr59rda7grD9VuDezgSIkrksQH_zPH3kHCE9DruB8iCC8Cg51alSY795a8MzSlHZhoL_1_EQqCWV1eVaC3xV-udi5fyzpZ4BgVAvezsCcQoVRH510PP-di2XsGxabVjDF6ETUp0EXUyQ/s320/DSC_0052.JPG" width="320" /></a></div>
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Please let me know what you think! and if you have any tips for painting then please share them i am eager to improve !satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-27757669271993262462016-01-23T05:38:00.003-08:002016-01-23T05:38:54.906-08:00Post Blockers-gate FieldLight glimmered off a bead of sweat dripping from Crell's helmet, in its reflection there was carnage all around and as suddenly as it came into life the bead was flung as Crells jerked his head back as a Dwarven axe swiped by his face, the blade was so close Crell could hear a faint whistling sound, his response was sudden and precise as soon as the axe passed him out thrusted his sword arm driving it deep into the neck of his combatant putting down yet another dwarf.<div>
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"Cap, CAP! you a-right sir?" came the all to familiar sound of Finch Crell's right hand man.</div>
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"I saw that 10 of those bastards rushing for you and ignoring the rest of us like lame horses !, such villans!" in a calm voice Crells replied "Im fine finch, but how are the men? i saw Betsy had turn back after they tried bombarding her with rocket and rocket after rocket, i am pretty sure i also saw them throwing some kind of demonic dogs at her too!!" " oh she is fine,i made sure she got out of danger before she took a serious hit, and aye i was on top of her when they "fed her" those dogs, not a scratch on her from those little muts and then she opened her mouth and they were gone, as fer the rest o the army, we lost our mounted scouts sir, brave souls, but we seem to be winning, the Dwarf lines seem to be breaking, we will send them back to the abyss in no time at tall sir!" Finch also sounded full of glee when talking to Crells.</div>
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Looking over the battlefield he saw a rest mist on the horizon as the sun was struggling to stay up, wisps of smoke leading from those infernal Rocket launchers, A charm of finches were flying in unison overheard, under the horizon he could see a sea of bodies, horses and dwarves culminate into a swirling mass of endless bloodshed, walking running and dancing on downtrodden soil, mud being flung in every direction, the sound was no better, cries of pain, anguish, pride, hate, anger, every emotion was being voiced unbder the constant Thud of the artillary in this maddening sprawl of grass and mud they called Blockers-gate field and then in stopped.</div>
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"we did it cap! we did it! under your generalship we beat those good fer nothin Abyss loving dwarfs!" finch came running up all the soilders under Crell's banner were cheering.</div>
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A little later while the wounded were being cared for, the dead being laid to rest and over came Finch with some of the other regimental leaders, they were carrying something with them. </div>
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"here ya go Cap, we found this among the Dwarfs command tent, the scallywags left it when they fled with there tails tween there legs!" came Finch's voice, the other 3 gentlemen all voiced there approval and so Crell's took the Cape, shoulder guard, helmet and dwarven crafted longsword.</div>
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"Thank you all, this is a big victory for us, one of many i'm sure, but now we must face our enemy at home, we must finish our business with The Herd or we will never be safe" Crells said with as much authority he could muster.</div>
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"HERE HERE" came the reply </div>
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With new Armour and weaponry Crells is starting took the part of a truly heroic General of Men.</div>
satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-44374240740155123022016-01-19T10:55:00.001-08:002016-01-19T11:13:44.021-08:002000 point battle, KoM vs Abyssal dwarfs<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">This is a battle report between KoM and abyssal dwarfs, it was against a good friend of mine and we both had a blast,</span><br />
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KoM Turn 1 went to the kingdoms of men! on my left flank i moved up my mounted scouts to force a reaction from his flying lord to either charge or retreat both of which i was ok with, to support the scouts i positioned my war beast to counter charge his lord, the rest of my army moved up. Shooting saw 4 wounds on his heavy mortar from my ballista nothing else was in range or missed.</div>
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif;"><span style="font-size: 13px;"> AD Turn 2 - the dwarf lord charged my mounted scouts and routed them in one swift go leaving himself open to a counter charge by my war beast. the rest of his army moved up, his grotesques moved into charge range on my knights on the right flank and his shooting all missed.</span></span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">KoM turn 3 - The war beast sensing easy pray charged forth into his lord dealing a total of 6 wounds (from 7 attacks) and wavering him! My knights charged into the grotesques and the dice gods were with me as i was able to dish out 11 wounds from 16 attacks and routed them dishing a massive blow to the dwarfs after which the Knights reformed for better charges line. during the shooting phase the heavy rifles in combination with my ballista and lightning bolts put on a ton on wounds on the obsidian golems and was able to rout them aswell! Turn 3 dealt a massive blow to the dwarfs but they were far from defeated.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">AD Turn 4 - the wavered dwarf lord back up and had his infernal guard move infont of him to block a charge from my warbeast, The decimaters moved around the building to shoot at my knights point blank, both his infernal guard regiments move up and throw there mutated puppies, both the war beast and a regiment of foot guard had to fight off these crazed hounds, the war beast took no damage as he just opened his mouth and got a little snack( woof ) while the foot guard took a single wound.</span><br />
<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">The mighty heavy mortar missed again, the decimaters and a wizard were able to put 4 wounds onto the knights while another lightning bolt his the same foot guard regiment that fought off the puppies and took 4 more wounds, to add to that one of his rocket launchers hit my heavy rifles and did 3 wounds to them while his 2nd rocket launcher put 2 wounds on the, untill now, unhamred footguard regiment. The Kingdoms of men held fast and not 1 unit wavered.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">KoM Turn 5 A very bad turn for the KoM i charge my warbeast into a regiment of infernal guard and regiment of footguard into the other infernal guard unleash all my artillary into his lord. my Knights into his decimaters, A shield wall regiment charges his Orc slaves, end result is nothing i do 2 or 3 wounds to each of the infernal guard/orc slaves units and the knights failed to break the decimators but did disorder so they were looking down a crap ton of shooting or a counter charge and worst of all the lord took all my shooting and i did not managed to wound him! </span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">AD turn 6 - His lord flies over my army to land next to a wizard and fireballs him to death,</span><span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">the decimaters choose to stand back and not counter charge my knights but instead let his rockets and mortar fire at them instead dealing a few wounds but not breaking them! Infernal guard regiments both counter charged the same units again this time however they got results, they managed to waver the warbeast who had taken a total of 11 wounds now and routed the footguard regiment, the slave orcs counter charged my shield wall regiment did 6 wounds and rolled a rout on the nerve roll which was saved on the inspiring.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">KoM turn 7 - The knights charged into the decimaters and decimated them! the wwarbeast backs up while a shield wall regiment and footguard troop charge the infernal guard regiment that dispacthed there brohters and manged a few wounds and bounce off.all shooting directed at his lord managed 1 wound which he passed his nerve test for. Shield wall regiment + footguard regiment + footguard troop all charge the slave orcs and managed to put 11 wounds on them but did not waver them.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">AD turn 8 - the slave orcs rolled yellow belly for there charge and instead stood there dumbfounded, 1 infernalguard regiment charged the warbeast and finished it off the other Infernal guard regiment charged the footguard troop and routed it in one round of combat, 2 dwarf rockets and mortar turned to the knights and wiped them off the face of the planet while the 3rd rocket hit the other footguard troop and wavered them Dwarf lord fireballs another wizard. Hope is fading as the knigdoms of men seemed to have lost the ability to damage the dwarf units while taking sever damage in return.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">KoM turn 9 - instead of charging the lone shield wall regiment back into the infernal guard regiment that i had been trying to kill all game they instead marched past it allowing my heavy rifles and ballista to open fire dishing out 10 wounds and routing them! 1 of the ballista however shot at the heavy mortar routing it, the shield wall regiment with the footguard regiment charged the orcs again and routed them.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">Thus the batlte ends with the Abyssal dwarfs conceding, at the end of the game the dwarf player had 3 rocket launchers left his lord on 9 wounds 1 infernal guard regiment with around 13 wounds on it and his wizard! while the KoM still had, albeit damaged, a horde of heavy rifles 1 wizard 2 standard bearers 2 regiements of shield walls 1 regiment of footguard 2 ballista.</span><br />
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<span style="color: #252c2f; font-family: "helvetica" , "arial" , "verdana" , sans-serif; font-size: 13px;">Resounding victory to the KoM!!! HUUZZAH</span><br />
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P.S. my apologise for the bad pics and not filtering them within the battle rep intself, i am still trying to get use to this and it turns out hte pics i took were pretty bad and did not really represent the battle as a whole but i deicded to put them in anyway for a bit of context.<br />
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</span>satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-87433020158187423232016-01-17T12:29:00.001-08:002016-01-17T12:58:20.264-08:00Onwards to Victory.2 battle in since i started this blog with my kingdoms of men and things are going well, i will not spoil my first battle as i am writing up a much more detailed report soon, however the secound one i will talk about now.<br />
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This was agaisnt a new player, his very first game of Kings of war, however he seemed quite experianced in wargamming in general.<br />
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The army i faced with forces of nature mixed with dwarfs (a lovely combination i found). a horde of ironbreakers a special character of some kind and some snipers and a cannon (forgive me memory for not remembering the names of the units) allied with an elf spell caster, elf scouts, elf cavalry, elf infantry with 2 hander, some montrous infantry, a horde of archers, a standard bearer and a very large tree man. and an elkf character with a bow<br />
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we rolled up kill and pillage where we had 9 tokens scatered around the battlefield and also gained points for killing units.<br />
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the game kicked off with the elfs getting first turn and him moving 4 units with vanguard, turn 1 saw him do pretty much nothing to the mighty kingdoms of men but when the KoM had there chance to fire back we saw both his dwarf snipers and the elf scouts get shot of the table.<br />
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turn 2 saw him moving up his army and scoring some wounds here and there with his shooting his elf with a bow just sat on one flank shooting my units the whole game doing very little, my retaliation saw me charge his treeman with my bast of war and moving some chaff into position readying up for the next turn and putting more wounds on his units.<br />
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turn 3 the elfs charge his montrous infantry into a regiment of foot guard which held, the treeman countercharged my beast of war and slap him about but not break. to answer this i counter charged his montrous infantry with my knights(flank charge) and the footguard unit, my beast of war and footguard regiment counter charged his treeman and slapped him but not much damage shooting claimed more wounds and might have killed off a unit or 2 aswell as my secound scout unit flank charge his archer horde.<br />
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turn 4 saw the archer horde charge the flank of my footguard unit which previously charged the treeman, this unit took the archers shooting for the first 3 turns but were holding there own, the archers did some wounds but only wavered the footguard, the treeman charged the beast of war but failed to rout it, his left flank saw him charging a shield wall unit with his cavalry and wiping them out.<br />
The humans uin kind saw a troop of footguard charge the cavalry in the front managed a few wounds just to disorder the cavalry and stoop there thunderous charge and i also moved up units for counter charging the enemy knights next turn, the beast of war did not charge back into the slapping contest but instead fired its ballista with my other siege engines and managed to waver his treeman, shooting claimed his dwarf horde and my standard bearers just moved around dancing between units. a shield wall unit with bane chant and a foot guard troop with 2 handers
charged his elf infantry with 2 handers and wavered them by doing 11
points of damage total that round. <br />
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turn 5 saw his archers charge my severly wound footguard regiment (9 wounds or something) but they failed to do any damage thankfully, his cannon managed to hit one of my ballista and wavered it. his disordered knights charged the footguard troop but failed to do much. his archers counter charge the mounted scouts who had been flank charging them every turn(theuy did 1 or 2 wounds a turn nothing to cry home about) and killed them<br />
<br />now the Men of the kingdoms brought the pain, the knights flanked his knights unit and the troop of footguard front charged it, they brought total damage taken on the knights to over 20(routed!!) the footguard regiment on my left flank charged the rear of the archers and wiped them out, shooting saw his army standard die, shield wall and foor guard troop on the right flank re charged the wavered elf infantry and finished the job. shooting saw the cannon get blown away.<br />
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At this point the elf player had his very wounded treeman, a wizard a dwarf character and... nothing else slo he decided to concede as i had only lost 2 troops of mounted scouts and had controll over 7 of the 9 objective makers which itseklf gave me 1400 victory points in a 2k game.<br />
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VICTORY TO CRELL'S ARMY! <br />
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<br />satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-53124832509368450132016-01-11T10:00:00.001-08:002016-01-11T10:00:09.667-08:002000 pts army listHi everyone!<br />
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I recently played a game and will be writing up a battle report soon but before i do that i wanted to put out my Army list that i used and explain some of the components to it.<br />
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<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid #ccc; font-family: arial,sans,sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="154"></col><col width="285"></col><col width="100"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"foot guard regiment"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">foot guard regiment</td><td data-sheets-value="[null,2,"sword and board CS"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">sword and board CS</td><td data-sheets-value="[null,3,null,165]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">165</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"foot guard regiment"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">foot guard regiment</td><td data-sheets-value="[null,2,"sword and board chant of hate"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">sword and board chant of hate</td><td data-sheets-formula="=135+25" data-sheets-numberformat="[null,0]" data-sheets-value="[null,3,null,160]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">160</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"shield wall regiment"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">shield wall regiment</td><td data-sheets-value="[null,2,"sword and board"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">sword and board</td><td data-sheets-value="[null,3,null,100]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">100</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"shield wall regiment"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">shield wall regiment</td><td data-sheets-value="[null,2,"sword and board"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">sword and board</td><td data-sheets-value="[null,3,null,100]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">100</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Knights regiment"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">Knights regiment</td><td data-sheets-value="[null,2,"lance catapillar pot"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">lance Caterpillar pot</td><td data-sheets-formula="=195+20" data-sheets-numberformat="[null,0]" data-sheets-value="[null,3,null,215]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">215</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"mounted scouts"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">mounted scouts</td><td data-sheets-value="[null,2,"carbines (pierce 1 18inc) brew of haste"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">carbines (pierce 1 18inc) brew of haste</td><td data-sheets-value="[null,3,null,130]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">130</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"foot guard troop "]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">foot guard troop </td><td data-sheets-value="[null,2,"2 hander"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">2 hander</td><td data-sheets-value="[null,3,null,95]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">95</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"foot guard troop "]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">foot guard troop </td><td data-sheets-value="[null,2,"2 hander"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">2 hander</td><td data-sheets-value="[null,3,null,95]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">95</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"beast of war"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">beast of war</td><td data-sheets-value="[null,2,"mounted ballista"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">mounted ballista</td><td data-sheets-value="[null,3,null,220]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">220</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"ballista"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">ballista</td><td></td><td data-sheets-value="[null,3,null,60]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">60</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"ballista"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">ballista</td><td></td><td data-sheets-value="[null,3,null,60]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">60</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"wizard"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">wizard</td><td data-sheets-value="[null,2,"lighting bolt +2 to LB"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">lighting bolt +2 to LB</td><td data-sheets-value="[null,3,null,75]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">75</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"wizard"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">wizard</td><td data-sheets-value="[null,2,"lightning bolt scrying gem"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">lightning bolt scrying gem</td><td data-sheets-value="[null,3,null,80]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">80</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"wizard"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">wizard</td><td data-sheets-value="[null,2,"lighting bolt bane chant"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">lighting bolt bane chant</td><td data-sheets-value="[null,3,null,65]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">65</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"army sandard"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">army standard</td><td data-sheets-value="[null,2,"war bow of kaba"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">war bow of kaba</td><td data-sheets-value="[null,3,null,55]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">55</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"army standard"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">army standard</td><td data-sheets-value="[null,2,"flying hammer"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">flying hammer</td><td data-sheets-value="[null,3,null,55]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">55</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"arquebusiers horde"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">arquebusiers horde</td><td data-sheets-value="[null,2,"bew of keen eye"]" style="font-family: Arial; padding: 2px 3px 2px 3px; vertical-align: bottom;">brew of keen eye</td><td data-sheets-formula="=225+45" data-sheets-numberformat="[null,0]" data-sheets-value="[null,3,null,270]" style="font-family: Arial; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">270</td></tr>
</tbody></table>
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Total points came to 2000 exactly.</div>
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My idea behind the list was to create a well balanced list which had at least 1 unit strong in each key component to Kings of war game play and i like to think to general tabletop strategy as a whole.</div>
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<b><u>Anvil and hammer </u></b>- this is a very old and effective stratagem, the basic idea is to have 1 unit hold an enemy unit in place so you hammer and hit it hard and kill / rout the enemy unit, this kind of tactic offers more control but can be spotted by your opponent early on. To use this tactic i included 2 regiments (20 men strong) of shield wall infantry, </div>
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these are to any non KoM lovers basic defensive infantry with mediocre stats but a high defense relative to there low cost they will not do much damage nor can they take a huge amount of it either but they can take more than other basic infantry holding out for 2 turns against most foes, the shield walls act as, as the name suggests, my anvil to hold infantry in place. </div>
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Foot Guard troop with 2 handed weapons - these guys are still somewhat cheap in the grand scheme of things and pack a good punch though they lack surviability which is why they match very well with the shield wall allowing a counter charge alongside the shield wall unit (assuming it survives) to batter its foe into submission.</div>
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<u style="font-weight: bold;">chaff </u> Chaff units are units that specialize in disruption and high mobility, being able to run around flanks and get into the enemy back line to kill off weak units like warmachines or to use as a sacrificial unit to set up a juicy counter charge.</div>
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For this tactic i took 1 unit of mounted scouts with carbines, the reason i took this upgrade on what people call a "throw away unit" is simple, the unit does more ranged damage with carbines and becomes a bigger threat making it much more tempting a target to charge and get rid of before they get behind enemy lines and as long as i have a counter charge waiting the point cost/gain ratio normally lands in my favor.</div>
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<u style="font-weight: bold;">Come to me</u> - this tactic works off the premise of having good enough ranged firepower that your opponent will have to advance towards you or be shot to death, very simple take units with ranged attacks and i took them in spades making the list a little gun heavy i admit.</div>
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3 warmachines with an additional 1 on the warbeast and a horde of heavy rifles with +1 to hit dish out a considerable amount of damage and then you add in 3 wizard with a 24 inch lightning bolt for added ranged death goody-ness. This tactic comes with a major drawback and 1 you will need to address or have some kind of backup plan, simple put, they suck in combat, the warmachines just die instantly the heavy rifles being a horde makes them last longer but not much and with the disorder rule they cannot fire back against there attackers after 1 round of combat(if wounded ofc).</div>
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My defense agasint this was a general all purpose unit that was above average in stats so they could stand toe to toe with most foes long enough and do enough damage that the fragile back line had enough time to earn there large points invest back, these "hold the line units" for me come in the form of Footguard regiments with sword and board, with a good defense good damage output against medium armored units meant they could tackle most things that got to my back line(excluding fliers).</div>
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<u style="font-weight: bold;">Pincer</u> - This tactic works off the premise of forming a pincer like movement around an enemy unit and hitting its exposed sides, in KoW you get double attack to the side and triple to the rear making this a very worthwhile tactic to try and employ. To fulfill this role i took 1 unit of Knights with the potion that gives pathfinder(ignore terrain and its penalties) which gives much greater mobility on a unit that needs to get the first charge. Knights hit very hard and can break a lot of units that have suffered minor damage from your shooting and even units that are fresh, with a high movement they can also enable the pincer tactic with much greater ease than infantry and other slow moving targets.</div>
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Drawbacks of this tactic is that it is hard to pull off, your enemy will try to cover there flanks as best they can and even if you make it into contact with the enemy you need to pick the right target, hitting a tarpit unit dealing a lot of damage but not breaking it will result in counter charges into your own pincer units flanks which is bad news!</div>
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<u style="font-weight: bold;">Brute force</u> - Hit them as hard as you can and hope! a very obvious tactic i agree but it can work and sometimes you opponent does not expect it, you charging in guns blazing leaving you open to counter charges and the like. To make this tactic work you will need a very hard hitting unit, My knights or my warbeast suit this role well but this alone will result in failure most of the time as cunning generals will do the math as to how much a unit can take and allow them to be charged by such brute force units, to answer this you need a wave of alerting there damage output so they become less predictable, bane chant works wonders here allowing the unit it is cast upon to wound easier.</div>
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1 more important part to this tactic which unless you are desperate is to only charge headlong in when you can cover your flanks hitting them in the face over and over is not a bad idea unless your unit gets counter charged in the flank and killed off much quicker than it should of been,</div>
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Drawback - you are relying on solely on damage output and not on positioning or reinforcements, choose wisely when you bash there face in or you may find your own head is the real target.</div>
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<u style="font-weight: bold;">Support</u> not so much a tactic but part of list building, army standards give re-rolls on rout tests making them critical in keeping your army in together when they bring the hurt, being KoM we gain 3 extra inchs of range allowing us to reduce the number of inspiring units we need, i find 2 to be on the border and i am considering taking a 3rd.</div>
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I hope this was informative and fun to read and please let me know what you think, if you agree disagree !</div>
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Battle report comming soon i promise!</div>
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-71189213005632571522016-01-11T05:07:00.002-08:002016-01-11T05:08:04.268-08:00Leader of the herd!I know this is not Kingdoms of men related but i wish to weave in an underlying story and explore possibilities with "the herd" army within kings of war and as such i painted up an old metal model of mine for fun and tried out some new techniques the model is not quite finished but i am happy with the sword effect.<br />
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<br />satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-9672984936818950622016-01-09T13:47:00.005-08:002016-01-09T13:47:54.503-08:00 East ApplebeachCrells decided after his recent acquisition of "Betsy" that he wanted to be a beacon of hope and change in this dreadfully perilous world and to do that he needed an army.<br />
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After talking with his new counselor previously known as the drunkard with the mud stained beard and forthwith known as Finch they decided to head towards the nearest human settlement they knew of, East Applebeach.<br />
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3 weeks march through hostile territory but not a single engagement or skirmish, Crells thought this most likely due to the house sized Spider that was following them,<br />
they finally made it to Applebeach, from there Crells set about recruitment and to his surprise they became overwhelmed by the applications, it seems that the news of Crells adventure had spread far and wide and had been distorted a little on the way, "13 abyss infused goat monsters he slew with ONE swing!!!" he over heard and that was not even the worst one!!<br />
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By the end of the day his army had exploded from a handful of men to over 500 souls pledging themselves to his service, though Crells insisted this was not necessary or even welcome but was ignored.<br />
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This was good news indeed and it seemed like his newly formed army was about to be tested in the field as they heard news of an army of dwarfs rampaging and pillaging through villages somewhere to the north, this is unlike regular dwarfs who are normally quite honorable, "this must be abyssal dwarfs" thought Crells and so he set off to combat this threat and show his men, the town of East Applebeach and most importantly himself just how competent he was at leading an army.<br />
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"psst Crells" whispered Finch, "what is it freind?" came Crell's answer, "look at Betsy" as Crells look over to his enormous morale booster he saw finch had somehow attached some kind of artillery piece to its abdomen. "woah... now THAT will be fun to watch!!" Crells stated.<br />
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Pics of Crell's Kingdoms of men army getting ready for war!<br />
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-86079231145086352062016-01-05T11:55:00.003-08:002016-01-05T11:55:56.930-08:00PicsSome more pics of my progress!<br />
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-23284361259118675132016-01-05T11:40:00.004-08:002016-01-05T11:43:11.755-08:00Pleasant Surprise Crells and his fellow survivors heard a monstrous roar and immediately Crells sprang into action!<br />
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"Grab your weapons, ready your nerves, it seems like we missed something in the first battle!" Crells let out a hearty laugh lifting the spirits of his fellow soldiers, in truth though Crells was scared, he had already trenched through the battle field scanning for any would be attackers and found nothing and that howl they heard, that scream was not from any for they had encountered before.</div>
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"we will show that thing what for! ey lads! so long as we got our capin Crells!" one of the soldiers yelled with beer still dripping from his mud encrusted beard.</div>
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They seemed to have forgotten that i was just a regular solider like them not 1 day ago thought Crells as they slogged through the muddy downtrodden field.</div>
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The roars got louder and closer as they encroached on a thick sprawling of tree's, "in there lads!" shouted the same alcohol infused man as before and before Crells could utter a command they ran into the forest swords raised.</div>
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Crells fueled by fear lept after his comrades only to have his face smashed in by some blunt weapon, he fell to the ground and all he heard as his body fell was that monstrous roar which was so close now he felt his bones splintering from its power but in between that he heard the same sound from the goat like creature he fought just after the battle ended, his stomach convulsed with fear and he blacked out certain of his own demise.</div>
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"Oi, cap wake up!! come on cap.... Who was not protecting Crells ey? EY??" Crells woke to see the drunk man with a mud encrusted beard was kneeling over him with a grin so wide you could fit a horse in it, "wh.. what happened?" he asked his fellow soldiers "the beasts like goats... where are they??" he spat out as quick as he could, adrenaline filling his blood vessels.</div>
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"tis alright sir we got em all! only lost one man in the process, shame but we managed to cull 36 of the bastards! AND we got a surprise for you sir! come see" replied Finch who was becoming Crells right hand man quite quickly despite his smell. Crells struggled to his feet looking around he saw that Finch was right, these goat things were all dead and that monstrous roar had stopped.</div>
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Finch led Crells through thicket of dense brush which blocked all vision and on the other side was a Spider twice the size of the largest gryphon he had ever seen, "Betsy is our now sir! we cut down those Beasts that had her trapped and were trying to kill her and as soon as her bonds were free she helped us devour them all! best of all sir, she stayed behind and it seems like she is wanted to follow us!!! Come on lads lets hear for Crells!! Hip Hip Horray!!</div>
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Crells was astounded, his men did this and they seemed to want to follow him to the ends of the earth and now with Betsy he had a lot of options in what to do next.</div>
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-89340568096221864832015-12-31T13:05:00.002-08:002015-12-31T13:11:06.852-08:00Beginning of the StormSurveying the battlefield in the boiling sun made his search for his fellow comrades so much harder but Crells persisted, after many hours he finally made it completely across the battlefield rescuing around eighty soldiers a few horses and a supply cart which some how managed to survive the battle intact.<br />
The following day Crells and what was left of the Kingdoms of men army retrieved there general's body and laid it to rest akin to there customs, building a large circle of stones with roughly 1 foot between each stone which they scavenged from up to a mile away, they put his body on a pyre in the middle of the circle with a trail of wood leading from the pyre to each stone, Crells was somehow nominated the leader of what few men remained and had the duty of performing the ritual to ensure there general's body would leave and go to the afterlife, walking around the circle he lit each trail of wood whilst reciting what little he knew of the death ritual.<br />
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"From earth, wind, water and light all life comes from Midgard flows through its rivers and plays there part in her design, we obey her laws and cherish her gifts and through it all we know we must repay our debt of life by giving it back, Flesh and blood cut by steel, rotted by age, destroyed by disease all paths lead to one end. praise to Midgard our mother and mentor." As such the ritual was complete and smoke filled the sky, the men sat around the pyre feasting on the last supplies of fresh meat and ale from the supply cart until they heard a monstrous scream in the night dark sky.<br />
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Crells ordered the men to grab there weapons and make ready for they were far from done with the war of there rulers. beginningsatchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0tag:blogger.com,1999:blog-2965915575267428487.post-11727545513309423762015-12-26T14:14:00.002-08:002015-12-26T14:14:23.795-08:00Works in progress!Here are some pictures of my works in progress for my kings of men army.<br />
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I warn you all now i am no master painter nor are these models finished but i want to get them out there as they do show off the colour scheme i am aiming for!<br />
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satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com2tag:blogger.com,1999:blog-2965915575267428487.post-38177520006938408752015-12-16T11:25:00.002-08:002015-12-17T07:55:55.196-08:00IntroductionHello all, my name is Satch.<br />
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I am starting this blog to showcase my army, Kingdoms of men from Kings of war, as well as to describe tactics and my personal thoughts about the game and its rule set and lastly i will be writing some fluff pieces of my own creation and so let me introduce you to Crell.<br />
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Glistening from the intense heat of the mid day sun, a small droplet of sweat rolled down Crell's armour to the tip of his battered chestplate where it hung for a breif moment before it fell to the blood soaked ground.<br />
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Crellius Redbeard or Crells for short drove his pike into the ground in order to help his weary and bruised body stand up, leaning on the splintered shaft he looked around the battlefield, all he saw was a still, lifeless sea of chrome and leather laying upon a sheet of crimson carpets.<br />
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"So much death, so much pain, what do i ..." but before Crells could finish, he was smacked across the face with a warmace knocking him to the ground. Crells rolled out of the way of the next blow and glimsed at his attacker, a huge beast, half man half goat lumbering over him with a look of rage in its eyes, a pair of horns sprouting from its head 1 horn streching out a good 20 cm the other cracked and stumpy. The beast lets out a terrific howl as it raised its weapon again, this time however Crells being the skilled warrior that he is did not let panic set in but instead reached for a nearby spear and plunged it deep into the beasts belly as fast as his human arms could, toppling the beast Crells once again stood up making sure to check for anymore would be combatants and then let out a sigh as he looked for survivors.satchhttp://www.blogger.com/profile/14319218080855879357noreply@blogger.com0